Clocked News Pro Audio Get behind the scenes with the Halo Infinite audio team by Happy Halo and Xbox have gone together like bangers and mash throughout their lives. With the impending release of the Xbox Series X later this year, Halo Infinite is also going…
Clocked Features FMOD: the master of adaptive audio by Dan Shaw Like its slightly more established rival, Wwise, FMOD is a middleware, designed to bring audio into video games. This can take the form of sound effects like foley — which…
Clocked Features Wwise: an industry leader in immersive game audio by Dan Shaw Key to the most immersive experience possible in any particular game is its sound world. This was understood by game designers from the very beginning. With deep, open-world games on…
Clocked Features Suspending disbelief: ambient sound and foley in video games by Dan Shaw The success of a game hinges on its ability to absorb you into its world. Hollywood has been doing this for generations – creating audio and visual experiences that create…
Clocked Features Pro Audio 4 fundamental techniques for creating engaging game audio by Josh Clarke As we count down the days until next week’s Melbourne PAX show, we thought we’d take a look at the wonderful world of game audio. This year’s games showcase will…