Clocked

Bluepoint Games is now officially part of the PlayStation Studios family

Bluepoint Games, the studio behind acclaimed remakes such as Demon’s Souls and Shadow of the Colossus, is now officially part of the Sony developer team.

When the PS5 first came out the title on everyone’s lips was Bluepoint Games’ Demon’s Souls remake. The 2009 cult hit that started FromSoftware’s ascent to the pinnacle of video game developers had the gameplay nailed down, but its rough edges were beginning to look rather dated.

Bluepoint Games, who had previously done Sony a solid with their remake of Shadow of the Colossus, proved to be the perfect studio to usher that game into the modern age. So perfect that PlayStation fans started calling for them to be welcomed into the fold of Sony’s first party developers.

bluepoint games
Image: Demon’s Souls / Bluepoint Games

And after the better part of a year Sony has done just that. In a video retweeted by Bluepoint Games’ official Twitter account, Sony introduced their latest acquisition.

Bluepoint Games’ talent for recreating already great games is well documented, and it makes them a strategically valuable addition to Sony’s stable. Their resume of successful remakes and ports also include: Uncharted: The Nathan Drake Collection, Flower, Gravity Rush and Titanfall.

The studio’s expertise in ports could also be important to Sony, who are rumoured to be seriously reevaluating their infamously negative take on their first party titles being ported to PC.

Despite Bluepoint Games’ history and past successes, the game they are currently working on is an original IP; the first in the studio’s 15 years. What that game is has yet to be revealed, but President Marco Thrush assured fans in a recent interview they won’t be out of their depth:

“Our team is a very highly experienced team, the average experience among most people is about 15 years, and all of them come from original development” 

Considering the technical skill demonstrated in Bluepoint Games’ work up until this point I am hardly about to disagree. Still, working without the blueprint of hit game could prove an unprecedented challenge for the studio – so its probably for the best that they now have Sony to bounce ideas off.