The Nintendo Gigaleak reveals source code from Mario, Zelda and more

Some long-lost secrets of the fabled Nintendo back catalogue have been laid bare on the message board, 4chan. Now known as the ‘Gigaleak’, it contains source code from unpublished elements of classic Nintendo titles, like Super Mario 64 and The Legend of Zelda: Ocarina of Time among others.

Split into two batches of data — one for Super NES games and the other for Nintendo 64 games — it gives fans and home-based developers the chance to peer into the makings of iconic games and potentially experiment with these constituent parts. The Legend of Zelda Ocarina of Time gigaleak

A Nintendo source code leak – known as the Gigaleak – has laid bare the anatomy of Super Mario 64, The Legend of Zelda: Ocarina of Time and more.

Even if you’re not into the technical aspects of game development, the 4chan posts offer up a fascinating insight into the creations the games themselves, a rare insight that isn’t usually presented to the public.

So what’s in the leak? Well, a lot — they don’t call it the ‘Gigaleak’ for nuthin’.  But the headline pieces include unused levels, sprites, character assets — including a playable Luigi from Super Mario 64 — and even the makings of a Pokémon MMO. Oh, what could have been.

Appearing just a few months after an immaculate Super Mario 64 PC port — and notwithstanding the intellectual property implications of such an event — there’s clearly a hunger for these building blocks of these classics.

As of yet, there has been no comment on the leak from Nintendo.